FieldAI
Boston, MA United States
2-4 years
3D/AR/VR Software Engineer
Competitive
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FieldAI robots reconstruct and interact with the physical world to unprecedented levels. This asks for an unprecedented user experience. Therefore, we are hiring a 3D/AR/VR Software Engineer in support of our humanoid UI/UX team.
In this role, you will implement, integrate, maintain, and support AR/VR applications that enable supervision, manipulation, and locomotion capabilities for humanoid robots. You will help turn new robotic capabilities into reliable, maintainable, user-facing systems that can be deployed, evaluated, and operated on real robots. Your work will span design, prototyping, UI implementation, and robot integration, user-study-based evaluation. You will draw on your expertise on input and interaction design, rendering, to build innovative 3D interfaces for robotics.
Bachelor’s or Master’s degree in Computer Science, Human-Computer Interaction, Game Development, Creative Technology, Design, Robotics, Electrical Engineering, or a related field.
Strong programming skills in C#, C++, or a different relevant language
Experience designing, implementing, testing, and maintaining production-quality software.
Experience working with Unity, Unreal, git, containers, build systems, and continuous-integration workflows.
Experience working with Meta Quest, Apple, Varjo or comparable headsets
Strong debugging skills across complex, interactive, distributed, and performance-sensitive systems.
Ability to understand prototype code and convert it into maintainable, reliable implementations.
Ability to work effectively in a fast-paced, highly collaborative environment.
Ownership, attention to detail, and a strong focus on reliability and usability for software evaluated by end users.
Experience with robots.
Experience integrating software with physical systems, sensors, or real-time processes.
Experience with teleoperation systems or human-in-the-loop industrial user interfaces.
Experience with safety-critical user interfaces or workstations (aircraft cockpits, driver/operator cabs)
Experience designing and administrating user studies for ergonomics and human factors.
Experience with gloves or other forms of haptics for AR/VR applications.
Experience integrating systems with ATAK
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