Role Overview
An AI system a client's people won't use is a system that failed, however good the model behind it. Design is how we keep that from happening. You shape how people actually experience what we build: the copilots, the tools, the decision dashboards. Your job is to make AI that can be complex, and sometimes intimidating, feel clear, trustworthy, and worth using.
Responsibilities
- Run discovery with the client's users to learn how they actually work, not how we assume they do
- Design the interactions and interfaces for our copilots, tools, and decision-intelligence dashboards
- Build and maintain design systems so what we deliver stays consistent and is fast to extend across engagements
- Prototype early, so we test ideas before we spend engineering time building them
- Make clarity, trust, and accessibility first-class: people should understand what the AI is doing and when to rely on it
- Hand the Software Engineer clear, buildable specifications
Requirements
- Real craft: designs that get built and used, not mockups that sit in a folder
- Systems thinking: you design systems, not one-off screens
- Quality and security owned by you: usable, accessible, privacy-respecting design built in from the start, and no dark patterns
- Built for handover: design systems and documentation the client's own team can maintain
- Familiarity with how AI products behave (streaming responses, uncertainty, agentic flows) is a strong plus
Skills
- Figma
- Prototyping
- Design Systems
- User Research
- UI/UX Design
Benefits
- Flexible schedule
- Work from home